Dan Rowinski Blog Posts | Applause

Dan Rowinski

ARC Editor-in-Chief

Dan Rowinski is the Editor-in-Chief at ARC. Prior to founding the magazine, Dan was the senior writer and mobile editor at ReadWrite.com for four years. Among his many publishing credentials, Dan’s work has appeared in the Boston Globe and Government Computer News. Dan has been a sports reporter covering the NHL and MLB beats and is a trained chef.

RECENT POSTS

UX Corner

Retailer's Biggest Obstacle To Personalization Is Payments

Retail personalization is the goal for merchants. But retailers are not equipped with the tools to do personalization effectively.

Digital Trends

How Visa Will Use The Internet Of Things To Help Displace Cash

Visa Ready is a program that can help turn every Internet of Things device into a payments device.

UX Corner

Building Better Experiences Is The Top Priority For Retailers Over The Next 5 Years

Retailers have long relied on discounts to get people in the door. But customer and digital experience is what will keep them coming back.

Digital Trends

Consumers Care Most About Usability, Interoperability And Security Of IoT

IoT adoption is beginning to ramp up among consumers. What forces are influencing their purchasing decisions?

Digital Trends

Here Are Two Companies That Set An Example For The Future Of Retail

The future of retail will be speciality shops that are digital first with virtual inventory.

UX Corner

Even Your Pet Deserves A Terrific Digital Experience

Poor Fido, he shouldn't have to deal with a subpar digital experience.

Digital Trends

Dating Is Now The Epitome Of The Collision Between Digital And Physical

From from awkward, abnormal and desperate, online dating has become the new normal

Digital Trends

How To Understand The Biggest Problems Facing Retailers In 2017

Retail technology problems are an inside-out conundrum. Consumer behavior has changed and retailers have trouble keeping up.

UX Corner

How Gadget Makers Approach Digital Experience

Gadgets are the edifice upon which technological innovation is based. But how do gadget makers determine the digital experience of their products?

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